Save the Animals
By connecting matching adjacent icons, users were able to make room for new icons to drop down in. This came with some strategy, as users would need to plan ahead to meet each level's designated goals. There were obstacles as well, including parasites and bone fragments that users would have to work around.
When users completed a level, they would be graded based on time taken, moves used, and ending health of the animal. The longer you took, the more sick the animal became. By making matches of icons, though, you could improve their health.
There were ten levels in the game, each with a unique location on the map.
Including Dr. Pol's coffee mug, a cow, a horse, mites, a pig, bandages, and a chicken. The mites were meant to be a nuisance iconyou weren't rewarded for matching them—but you would need to remove them to make room for icons you were searching for.
As an animal's health improved or deteriorated, its emotion would follow suit. From left to right: Ecstatic, Happy, Sad, Sick.
The man himself. There were several different poses used for the Doctor in the game that were used as greetings, congratulations, or disappointment.
Depending on your final scores, users would receive shareable badges to post on Facebook or Twitter.
Interstitial screens would feature one of these three backgrounds behind it to provide the levels' settings and help make the change from the map to a level less jarring.